Archive for February, 2012

A Cheetah. A Fart.


2012
02.29

I love it that my kid has the same demented humor as me. Or maybe, I’m just a kid and will always be. Period. Either way, just when we thought Cartoon Network’s Banana Joe’s Banana Dance commercial was the funniest thing ever, along comes this commercial for Adventure Time with Finn and Jake.

This commercial caught me off guard; it was actually a spot that was recorded during another Amazing Adventures of Gumball episode I TVO’d for li’l Greg. If there’s something that’s 100% guaranteed to make us laugh, it’s fart humor. So when we saw and heard this, you best believe we cracked into laughter in a heartbeat.

But hearing the “fart” that Jake emits was only half of what made it funny. The most random transformation his body goes through to render a “cheetah” at the same time he makes that sound is just beyond hilarious. Dood. Lookit. You can not tell me this is the most whacked-out thing ever.

W. T. F. You don’t know how many times I rewound that clip on the TV over and over, much to our raucous enjoyment. The way those extra legs sprout out from his butt and his real legs just like, suck up into his belly??! Dood. Even the end result—Jake, as a…a…Cheetah?? LOL! You can not tell me the crew who works on Adventure Time with Finn and Jake aren’t total stoners. How come I’m not working there?

That sequence had me laughing so hard, I didn’t even understand what Jake said in the beginning, until Greg laughed and said, “Hahahah! He said he wanted to see a cheetah and a fart.”

“What? A fart???”

“Yes, dad! A fart!”

I couldn’t believe what I heard—they can actually say that word on a cartoon now? Why couldn’t they do that back in my day? Dang!

Rediscovered: Nikko Nissan R382 Deluxe Radio Control Racing Car


2012
02.24

Vintage Nikko Nissan R382 RC Car Toy: Box front panel
Along with the Weebles Tub Sub came another long-lost toy from my childhood: A Nikko Nissan R382 Deluxe Radio Control Racing Car. Funny thing is, I barely remember seeing this when I was a kid, and I have no recall of actually playing with it.

Vintage Nikko Nissan R382 RC Car Toy: Box interior with car and remote

Vintage Nikko Nissan R382 RC Car Toy: Instruction manual

Seeing the pristine condition that it’s in, especially having the box and instruction manuals, I’m convinced that I never played with it. Toy packaging and manuals never lasted more than 5 minutes in my childhood, once we read the instructions and put on all the stickers. How the heck we saved the box to my Millennium Falcon is beyond me, but that’s another story. This is likely one of those toys that my dad bought and stashed away, never getting around to sharing it with me, just like the Revell Javelin SST unopened model kit (©1971, suckaz!) in a previous post.

Vintage Nikko Nissan R382 RC Car Toy: Box bottom panel price sticker detail

The reduced sticker price (also seen on the Javelin kit) is also a sure sign of a dad purchase, knowing that he’s super-duper frugal and doesn’t move a muscle until things are on clearance. I’m actually surprised he didn’t wait until it went down to $5 or something.

Vintage Nikko Nissan R382 RC Car Toy: Car and remote control

Nevertheless, it’s an awesome find; the petroleum-rich rubber tires still have that wonderful toxic smell which greeted me as soon as I opened the box. Mmm. Rubber.

Vintage Nikko Nissan R382 RC Car Toy

Vintage Nikko Nissan R382 RC Car Toy: Car rear view

The tinted windows ever so slightly mask the maze of electronics packed inside. Close up, the view through the window gives the toy a much more robotic feel, and the fantasy of a human driver is diminished. I get the impression that it’s being driven by a droid or something.

Actually, take a moment now to compare the toy to the box cover art. Isn’t that crazy? The fact that they enclosed the cabin actually makes it look nothing like an actual Nissan R382, but I think they did a darn good job keeping the design consistent and convincing.

Vintage Nikko Nissan R382 RC Car Toy: Car detail

Okay, okay, settle down. I’m sure the big question you all have is, “Well, does it run?” Dood. It does.

I was gonna put this up on Ebay, but it’s too fun to play with. Mine mine mine! =)

Knott’s Berry Farm Breakdancing Contest.


2012
02.19

Back in 1983–’84, I was heavily into breakdancing. My younger cousins and I would get together as often as we could, trying to master and perfect our favorite moves, in preparation for any street battle we’d encounter (which never came). Back in those days, the hardest thing for us kids to accomplish were Windmills, Handspins or better yet, Turtles or Bouncing Turtles.

To learn these moves, there wasn’t much to go by for reference, aside from the movies Breakin’ and/or Beat Street, which really didn’t highlight them that much.

Somehow one evening on KCAL 9 they televised a Knott’s Berry Farm Breakdancing Contest, which gave us a full glimpse of how (OC) local kids did their thing. It was also the perfect way for us to learn it ourselves, thanks to the “advanced” slow-motion tracking features on my state-of-the-art Panasonic VCR PV-6600.

Just to let you know, those two-tone Nike track suits featured in the above videos were the thing to have back in the day. Nothing could match the slickness of their nylon, which was perfect for those slipping, sliding, spinning maneuvers. I had a grey/blue combination myself. Apparently they seemed to be exclusive to the West Coast scene.

We spent countless hours during sleepovers staying up and watching this footage over and over. The Tut routine by Dr. Pop in the video below was a huge inspiration for me.

It was by far the most-watched video footage that year, until my dad accidentally taped over it with our visit to Sea World. Thanks, Dad.

Gotta thank YouTube for bringing it back. I don’t think I’d ever had the chance to see it again if it weren’t for the internet.

Bonus: Yet another golden nugget I discovered on the internet awhile back: A feature-length documentary on the So-Cali breakdancing scene in ’83, at the height of its reign (in my opinion): Breakin’ and Enterin’. Click here to see my original post and download the movie.

1979 Weebles Tub Sub.


2012
02.14

Yet another surprise summoned from the depths of my childhood home’s garage. A Weebles Tub Sub.

Hasbro Romper Room Weebles Tub Sub with Original Box

My brother actually found two of them, both in their original boxes (unfortunately, one was missing the see-thru dome and Weeble). My only guess is that my parents had these saved up as potential gifts for my younger brothers or relatives. The copyright date is listed as 1979 so I was too old for them. Nevertheless, the toy’s in superb shape for its age. It’s too bad the box hadn’t aged as well.

Hasbro Romper Room Weebles Tub Sub: See-Through Dome view

My favorite part of this toy sub is that hatch wheel atop the see-thru dome. The hatch wheel turns; it has no function in the opening and closing of the dome, but it’s the perfect finishing touch. I could totally see it making that characteristic squealing metal sound and opening the dome with that FSSSST! sound of sudden depressurization.

Weebles Tub Sub ©1979: Box Front

Totally dig the font for Weebles Tub Sub. Suuuper ’70s. And that Romper Room logo is always a classic.

Hasbro Romper Room Weebles Tub Sub

Weebles Tub Sub ©1979: Box Top Panel

Something about the word “Briny” immediately sends the taste of sea water and sand in my mouth. Ptoo.

Hasbro Romper Room Weebles Tub Sub: Rear right side view

Quite a find indeed. I actually had quite a few Weebles playsets growing up in the ’70s. They were fun, but nowhere near as fun as the Fisher-Price Adventure People playsets which I totally loved. One super favorite of mine was The Adventure People And Their Sea Explorer (#310), whose box back panel below is a treasured find in That ’70s Box, which by now desperately needs a blog of its own (there’s simply too much material in there!).

Fisher Price Adventure People: Sea Explorer

I would typically hold onto stuff like this, but I’ve decided to try to find this sub a new home where it will be loved and cared for by (hopefully) a true Weebles fan. Good luck!

Update Feb. 23, 2012: The new home’s been found. Congrats to the lucky recipient! =)

The Arcade Cocoon.


2012
02.11

Thanks to The Wayback Machine, I’ve been able to find my long lost blogs from as early as 2002, when I first began, with Paramecium Parachute: Worldly and not-so-worldly observations from the constantly adrift.

Ah, what sweet days of promiscuity those were, before life really grabbed hold and made me realize that, as much as I loved to write, blogging wouldn’t pay the bills.

I posted several essays back then in fond recall of my ’70s/’80s childhood, complete with illustrations. Collectively I called them Recess Pieces: Tales From The Blacktop. One of my favorite “episodes” was The Arcade Cocoon, which came to mind after my last post regarding Mattel’s handheld electronic games of the late ’70s/early ’80s. Unfortunately the original illustrations have been lost to the wind of cyberspace, however I was able to retrieve the text as it was originally posted in January 9, 2003. Wow, almost 10 years ago.

So what the heck is an Arcade Cocoon, you may ask? It’s what I called the improvised “personal darkrooms” created by kids who wanted to play their handheld electronic games in the broad daylight of our elementary school playground, which hardly had any shade to begin with.

Because of the nature of the handheld game screen and its light source (LED lights), they were impossible to play in direct sunlight. Then one of my classmates came up with the clever idea of using their hoodie (or, preferably, a larger one belonging to an older/larger family member) to create a dark and private environment to enjoy their game to the fullest, and this technique spread like wildfire in my 5th-Grade class. It was the perfect solution for a bunch of us boys who had smuggled our electronic games from home, and wanted to play them without being seen nor disturbed.

So, without further ado, here is the article, resurrected from nearly a decade of dormant slumber. Enjoy.

Recess Pieces: Tales From The Blacktop

This Episode: 1981: How We Made Arcade Cocoons

First, you needed a fifth grade boy. This was me in the fifth grade. A lil shrimp. You also needed a large jacket or an oversize cotton hoodie (pullover). Either or, but definitely something that stretched and was made of something that blocked the light out well enough. You’ll see why later on. For this example, I’ll use a cotton hoodie.

Mattel Electronic Basketball Then, you needed to have a handheld game. Folks, this was 1981, ages before the Game Boy. One of my favorites was Mattel Electronics Basketball. Did it have 3D graphics in color? Hell no! I had red LED blips for my Larry Bird and Julius Irving. Nevertheless, it was addicting as all hell.
Then, most importantly, you had to have a vacant school bench out in the schoolyard, and a sunny day. It had to be sunny, otherwise you wouldn’t have had to make an arcade cocoon.

This was especially useful in Spring and the verge of Summer, when the sun was out almost all the time. Plus, we were going to an elementary school which was only two blocks away from the beach. So you know it was sunny almost all the time. Anyways, here’s the drill – first, you had to be on that vacant bench, then…

First, you took the oversize pullover hoodie and pulled on the hood strings until the neck opening was closed shut. Otherwise, if you had a jacket or hoodie with a zipper, you zipped it up to the top. Then you sat on the bench and brought your knees up close, placing your handheld game in your lap. You turned the jacket backwards and started bringing it up and over your head.
You’d fit your head through the jacket and continued pulling it down, being sure to keep your knees up. The world would slowly darken and the schoolyard sounds of fights and dodgeball games would slowly fade as it went over your ears.
You would keep on pulling, stretching it over your knees. This is why it was important that you had something oversized and stretchy, ‘coz bringing it over the knees comfortably was the hardest part. By now, the sounds of frolicking kids and bouncing balls became muffled whisps of wind.
You brought it down as far as possible, until you were completely enclosed in an Arcade Cocoon. Your whole world was dark now, and that little LED display lit your face in all its glory, the bleeps and blips filling your ears for the whole lunch or recess period until the bell rang.

There was a point where quite a few of us were doing this on a daily basis. There was a whole assortment of games we had, from Basketball to Football, to Space Invader-type games. This handy secluded privacy chamber never had an official name; the “Arcade Cocoon” is something I just thought of now, ’coz sometimes you’d have a bunch of kids cooped up in their jackets/pullovers playing their LED handhelds, and it would look like a bunch of weird cocoons in hibernation. Kinda like Gremlins or Aliens. It made it tough to find your friends sometimes. They all looked like lumps. It was pretty surreal. I wish I took a picture of one of those days. Heh, what did I know or even care about photography back then. It was all about playing those games.

These were the best things ever, but it was simply a matter of time before the teachers caught on. Heaven knows what they thought we were all doing, cooped up in fetal positions in oversize, backwards hoodies. When they found out we were smuggling handheld electronic games to school, they put up a strict ban on them, threatening immediate confiscation if we were to be found with one in our possession. I remember one of my classmates had a really, really nice one which he got taken away. I’m not sure if the teacher even gave it back.

Despite all the hype and scandal they caused, the electronic handheld game craze would soon meet its doom, with the arrival of the Atari 2600 and Intellivision, which would have us glued to our family’s TV screens rather than tiny LED ones.

Filling In The Blanks.


2012
02.07

Fellow ’70s/’80s retro-activist 2 Warps To Neptune has gotten me started on a conversation regarding the remarkable difference between box cover art on old video games and the actual game play and appearance. An excellent example, as discussed on his blog, would be that of Atari’s Asteroids game for the Atari 2600. Here’s the box art and a screenshot of the game below.

The funny thing is, though, as a 10–11 yr. old boy shopping the Toys ‘R’ Us shelves for Atari games back then (1980–’81), this magnificent box art was what caught my eye (and had me promising my dad I’d get straight A’s on my next report card if he bought it for me), even though I knew full well that the actual game would look nothing like it. How about Missile Command?

Check out that box art! Huge, menacing ICBMs incoming and outgoing, and a cataclysmic fiery explosion! Heck, the “missile commander” even has a hot assistant! But the screenshot? The fiery explosion is nothing more than a blocky golf ball, and the vapor trail a jaggy pixelated streak. But I still spent countless hours on this game, imagining I was the sole defender of six cities, whose millions of innocent lives depended on my instincts and split-second decisions under immense pressure. I still remember seeing the box at Toys ‘R’ Us, with a price tag of $39.99 with a vinyl ticket-holder beneath it, from which I had to fetch a ticket to bring with me to the counter to purchase the game (yes, security measures were intact).

How was this possible? In the days long before the hyper-realistic graphics now standard in home video games, us youngsters simply “filled in the blanks” with our home entertainment systems, connecting our own cosmic fantasies with the pixelated graphics presented on the screen. And it worked. I’m sure you’ll hear countless testimonies from other ’70s kids.

Incidentally, this threw me even further back, to my pre-Atari days of handheld LED electronic games, specifically Mattel Electronics Basketball, which I used to play religiously in ’78–’80, often until the unit’s plastic casing was blazing hot from being held in my palms for so long. Here’s an even more extreme example of box vs. in-game art.

Yes, those tiny red LED blips on the court were indeed basketball players, and I (the brightest of the LEDs) struggled against these defenders for 2-point and even 3-point shots from Downtown.

A more popular handheld game amongst my friends was Mattel Electronics Football, which some kids would smuggle to school to play secretly at recess instead of real sports like kickball or 4-square.

Oh, and when Coleco came out with a 2-player version? Dood, it was on. We re-enacted our own Super Bowls on a daily basis. How’s that for filling in the blanks, huh?

I remember in 5th Grade (1981), these handheld electronic games were so popular and prevalent on the schoolyard that the teachers banned them from school. Click here to read how popular these games were at my school back then.

Geez. Would you believe that while I Googled the above images, I discovered iPhone apps by touchgrove that replicate these games down to every last detail—even a price sticker on the box??!

Aw heck, there’s even the 2-player Football for the iPad???

I’m actually totally speechless to how they were able to replicate these in such amazing detail. But, as virtual as they are, for me there still is no substitute for the tactile feel of the real handheld game—from the audible, noisy frenzied clicks of the buttons to the distinct glow of the LED lights, which allowed me to play the game in the complete darkness of my room, long after my parents thought I was asleep. Nevertheless, the folks over at Touchgrove sure know how to market themselves to us ’70s kids. Wow.

Steam, Glorious Steam Part 3: Welcome to Santa Paula.


2012
02.05

This is the conclusion of a 3-part series covering Fillmore & Western’s Baldwin 1913 2-8-0 #14 weekend steam excursion. Click here to read Part 1, or here to read Part 2.

Every train has its destination. In the old days, it was the promise and adventure of a new town and often a new life. Or perhaps it’s the dream getaway you’d been saving up your money and vacation days for.

I wish I could say that our final destination on the Filmore & Western was as exotic and exciting as those above. But…it wasn’t.

Fillmore & Western's Baldwin #14: Downtown Santa Paula

Downtown Santa Paula was touted as a great stop for sightseeing, tourist attractions, museums, shopping and dining, but we were met with a droll, hot and dusty dud that we had to spend almost 2 hours in. Sure, the surroundings were quaint and some buildings historic in architecture, but believe me, 2 hours is an eternity when you’re with a kid who keeps asking “Where are we going now? Where are we going now?” incessantly while you scan the streets for something to entertain yourselves with.

We’d already eaten on the train, so we looked for cool places to shop. There were no cool places to shop. So we looked for benches to sit on. There were no benches to sit on. It was freakin’ hot, so finally I said, “Let’s find a restaurant to sit in and just have a drink.” Luckily, there was a place that fit the bill—The Mupu Grill.

Fillmore & Western's Baldwin #14: Downtown Santa Paula

It was a slight relief to sit on patio wrought iron furniture with cold lemonades and a much-needed Stella for daddy as we sipped our drinks and wondered, again, what the heck we were doing there. Perhaps we took a wrong turn somewhere. Or maybe I just didn’t read the signs. Or, there’s the possibility that I was just so fascinated with the steam train that I didn’t even realize we had to get off of it.

We weren’t alone. While walking down Santa Paula’s Main Street I recognized other passengers from the train with the same kind of bewildered yet hopeful look as they scanned the street for points of interest. There just weren’t any.

Not to completely knock downtown Santa Paula, though—according to their website, there were a lot of things to do there, if only I’d done some research beforehand, or maybe was handed a handy “things to do in Santa Paula” brochure for first-timers like ourselves.

Nevertheless, somehow we managed to pass those 2 hours and run back to the train depot in desperation to get back home. What a relief it was to be back on that old Baldwin, chuffing steadily back to civilization.

On the train, I was surveyed by a lady who wanted to know if the steam train excursion was something worth taking, and, more so, something worth maintaining. One would think that after the gruel of the time in Santa Paula I would have said “Hell no,” but instead, I actually gave her nearly half an hour’s worth of testimony to the fact that this Baldwin 2-8-0 Steam Locomotive was definitely a diamond in the rough, and that it’s the only one of its kind in all of Southern California that can be enjoyed at a very reasonable price.

She was really surprised at how much I had to say, and had no idea how important and sought after experiences like this were, by die-hard steam train fans that longed for the thrill of a real live steam engine in action. Believe me, it’s not easy to come by, and when it does, it’s usually at a premium.

Santa Fe 3751 Steam Locomotive

Take, for example, the Santa Fe 3751 (above)…one of the country’s premier passenger steam locomotives, owned and operated by the SBRHS (San Bernardino Railroad Historical Society)—they have to go through so much red tape, paperwork, politics and insurance/liability hassles with Union Pacific and BNSF just to run the darn thing on a mainline, and they’re absolutely lucky if they can manage to get it on the rails once or twice a year. So when they do, it ain’t cheap to hop on board. Sure, as a 4-8-4 it’s a much larger sight (and sound) to behold than the Baldwin, but it comes around only once in a blue moon…while our good ol’ 2-8-0 toots away happily once a month, April through September.

So, despite the downer of a denouement in downtown Santa Paula, I leave you folks with a happy ending; as happy as the lady was when she walked away with a clipboard full of my comments, regarding how rare and unique this experience was. Thousands of Googling SoCal residents and parents want to know: Was it worth it? Yes. Why? In a modern world seemingly bursting at the seams with instant gratification, the Fillmore & Western’s Baldwin 1913 2-8-0 #14 Steam Locomotive is truly a remarkable living and breathing retrospective to a time when things were much, much more than a mouse click away. And for some like myself, a parent of the next generation, the privilege to share, inspire and teach this knowledge to my son (and having him beam a smile back in appreciation) makes me a proud one.

Thanks for reading.

Go Bananas.


2012
02.02

One of Greg’s latest obsessions is Cartoon Network’s The Amazing World of Gumball. It’s one of those shows that cute and demented at the same time; a well-written and well-drawn batch of silliness that’s fun enough for kids, and twisted enough to lure some 40-something moms and dads (who are still kids themselves) into watching it with them.

This is one of those videos that Greg and I watch over, and over, and over…and we die laughing each and every time. But why? I’ll tell you why. It’s the things hidden in the details.

There’s something a little off about the characters in Gumball, and that’s totally what I dig…that weird, disconcerting, underlying grit that hides just beneath the “cute” crust that greets us.

Take Banana Joe, for instance. Look at those eyes. He’s got that trippy “one-eye-faces-this-way-while-the-other-faces-the-other-way” thing going on, and you’re not sure which to focus on, right? But you focus anyway.

And what’s up with that mouth? Why is it a sickly shade of grey? Is it some kind of stretchy donut? What part of a banana could be associated with that grey thing? None!

Yet, we can probably all relate Banana Joe to someone we knew in our lives; like that weird, nerdy wacky kid in school that nobody really liked, but they liked to hang out with him simply because he was so out there.

Beyond that, though, is what actually happens in the video. Just little twists and turns here and there that catch you off guard. They’re unexpected. Like this part, where it suddenly breaks into a short sequence of him clapping.

Oh sure, it could be just clapping, but what follows is a complete nose-dive downward spiraling descent into utter lunacy. If you thought he looked weird as a singular object, just imagine him splitting himself exponentially into several smaller vignettes, multiplying by the second like those animal cells did on those old Biology class science films.

Ah yes, that lovely anomaly of a mouth now becomes the focal point as you continue to wonder what the heck it is. Meanwhile, the mess in his room begins to crowd around you in unison with a growing chorus of Banana Joe voices, all in various pitches, chanting and singing at the same time.

The screen continues to chop itself into smaller but more obnoxious portions, the volume and chaos building upon itself like demented Duplo blocks. Your eyes begin to go wild as they’re confronted with a myriad of madness, each frame featuring Joe in various states of wackiness. He’s clapping in one, singing in another, and even doing the kickworm in another! Now if that isn’t a subliminal ’80s pop reference to reel in us 40-somethings, then I don’t know what is. But you got me, Cartoon Network.


Before you know it, the screen is completely populated with tiny, bite-sized chunks of craziness that sing, squirm and wiggle like happy maggots in a carcass. By now, the sound is deafening, and, if you were like me the first time around, you’re probably saying to yourself, WTF?! What is up with that darn donut-shaped mouth?! And what the heck is that thing…a…a…banana butt? Is it funny, or nightmarish? It’s almost obscene, but you still can’t resist watching every frame. That’s the magic of it all.

Finally it all comes together in one sickly shattered self-portrait, whose fragmented face has by now become somewhat hypnotic. If you don’t know Banana Joe by now, you’ll never never know him. But wait—we still haven’t arrived at the punch line, which wraps the whole enchilada into one heap of hilarity—Banana Joe’s dad.

By the end of the commercial, you’re probably wondering what kind of people they have working on this cartoon. Man, I wish I were one of them.

Update March 22, 2012: Greg likes Banana Joe so much that I just had to make him a Banana Joe T-shirt. I’d just bought a whole ream of opaque transfer paper, so this was the perfect time to try it out. I grabbed one of his trashed muscle shirts and stuck him on.

Banana Joe T-shirt

Suh-weet. He was so excited to have one that he made several wacky faces before I finally got him to simply smile for the camera. Crazy kid. Want one for yourself or your kid? Email greg (at) leftylimbo.com.

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